Chapters
The Journey
Not a résumé. A record of how one thing led to the next — and what each stage actually changed.
- 01Chapter one
Discovering creativity
The first pull toward making things — noticing composition, colour and detail long before there was a word for any of it.
Taste arrived before skill. Everything after is an attempt to catch up to it.
CuriosityVisual instinct - 02Chapter two
Graphic design & editing
Learning design tools properly: layout, typography, colour grading, photo work and video editing under the Konan Designs name.
Craft became repeatable instead of accidental.
DesignEditingColour - 03Chapter three
Gaming & competition
Competitive play, team coordination and the long grind of improving at something measurable.
Competition taught pressure, patterns and honest feedback loops.
CompetitiveStrategyTeams - 04Chapter four
Learning technology
Moving from using software to writing it — the web, interfaces, and how a design becomes something that runs.
The gap between an idea and a working thing got much smaller.
ProgrammingWebInterfaces - 05Chapter five
Building products
Not demos — products. Thinking about who uses a thing, what it must do on day one, and what it should never do.
Shifted from 'can I build this' to 'should this exist, and in what shape'.
ProductShipping - 06Chapter six
Exploring AI
Working with models as a design material: interfaces around generation, reasoning and assistance rather than novelty demos.
The most open field available right now — and the most interesting to build in.
AIExperimentation - 07Chapter seven
Creating Konan
Konan became the main build — the project where design sensibility, product thinking and AI curiosity finally met in one place.
The first thing that felt like a body of work rather than a project.
KonanFlagship - 08Chapter eight
A personal ecosystem
Tools, templates, a visual identity and a way of working that connects design, code and content into one system.
Compounding, instead of restarting from zero every time.
SystemsIdentity - 09Now
Serious about product
Treating product development as a discipline: quality bars, performance, accessibility, and finishing things properly.
Standards over speed — then speed again, at the higher standard.
CraftQuality - 10Ahead
What comes next
Deeper AI products, a sharper design practice, and work that reaches further than the people who already know the name.
The archive isn't finished. That's the point.
Future