About
Not just building projects. Building a direction.
It started with curiosity — opening things up, editing images, learning what made something look right. Design came first, then the desire to make the thing move, respond, work.
Software followed. Then AI, which turned into the most interesting material to build with: fast, strange, still being figured out. Alongside it, gaming taught competition and reading a system under pressure, and music taught patience.
The through-line isn't a job title. It's a way of working — build constantly, ship, learn what actually holds up, and let the next thing be better than the last.
In short
Niyaz is a young creator and product builder working across design, software and AI. He builds products, designs visuals, competes in games and plays guitar — treating all of it as one practice: making things and getting better at making them.
- AI
- Products
- Design
- Technology
- Creativity
Skill map
Four ways of working
Not a list of languages — the four modes everything he does falls into.
Build
Programming, AI, product development
- Product design
- React & TypeScript
- Interface engineering
- AI-assisted products
- Design systems
- Web performance
Create
Graphic design, video editing, visual design
- Graphic design
- Video editing
- Colour grading
- Photo editing
- Branding
- Typography
Compete
Gaming, competitive strategy
- Competitive play
- Game sense
- Team coordination
- Strategy
- Practice systems
Play
Guitar, music, creative experimentation
- Guitar
- Ear training
- Music production
- Experimentation
Philosophy
Curiosity first.Build constantly.Keep evolving.
Living document
Currently
- Learning
- Deeper product engineering and AI systems design.
- Building
- Konan, plus the tooling around it.
- Exploring
- Where AI stops being a feature and becomes the interface.
- Improving
- Craft — motion, typography, performance, guitar.