About

Not just building projects. Building a direction.

It started with curiosity — opening things up, editing images, learning what made something look right. Design came first, then the desire to make the thing move, respond, work.

Software followed. Then AI, which turned into the most interesting material to build with: fast, strange, still being figured out. Alongside it, gaming taught competition and reading a system under pressure, and music taught patience.

The through-line isn't a job title. It's a way of working — build constantly, ship, learn what actually holds up, and let the next thing be better than the last.

In short

Niyaz is a young creator and product builder working across design, software and AI. He builds products, designs visuals, competes in games and plays guitar — treating all of it as one practice: making things and getting better at making them.

  • AI
  • Products
  • Design
  • Technology
  • Creativity

Skill map

Four ways of working

Not a list of languages — the four modes everything he does falls into.

Build

Programming, AI, product development

  • Product design
  • React & TypeScript
  • Interface engineering
  • AI-assisted products
  • Design systems
  • Web performance

Create

Graphic design, video editing, visual design

  • Graphic design
  • Video editing
  • Colour grading
  • Photo editing
  • Branding
  • Typography

Compete

Gaming, competitive strategy

  • Competitive play
  • Game sense
  • Team coordination
  • Strategy
  • Practice systems

Play

Guitar, music, creative experimentation

  • Guitar
  • Ear training
  • Music production
  • Experimentation

Philosophy

Curiosity first.Build constantly.Keep evolving.

Living document

Currently

Learning
Deeper product engineering and AI systems design.
Building
Konan, plus the tooling around it.
Exploring
Where AI stops being a feature and becomes the interface.
Improving
Craft — motion, typography, performance, guitar.