Personal archive

Hi, I’mNiyaz NDesigner & Developer

Building ideas into things people can experience.

AIProductsDesignTechnologyCreativity

About

About Me — Not just building projects.Building a direction.

It started with curiosity — opening things up, editing images, learning what made something look right. Design came first, then the desire to make the thing move, respond, work.

Software followed. Then AI, which turned into the most interesting material to build with: fast, strange, still being figured out. Alongside it, gaming taught competition and reading a system under pressure, and music taught patience.

The through-line isn't a job title. It's a way of working — build constantly, ship, learn what actually holds up, and let the next thing be better than the last.

Chapters

My Journey

How one thing led to the next — and what each stage actually changed.

  1. 01Chapter one

    Discovering creativity

    The first pull toward making things — noticing composition, colour and detail long before there was a word for any of it.

    Taste arrived before skill. Everything after is an attempt to catch up to it.

    CuriosityVisual instinct
  2. 02Chapter two

    Graphic design & editing

    Learning design tools properly: layout, typography, colour grading, photo work and video editing under the Konan Designs name.

    Craft became repeatable instead of accidental.

    DesignEditingColour
  3. 03Chapter three

    Gaming & competition

    Competitive play, team coordination and the long grind of improving at something measurable.

    Competition taught pressure, patterns and honest feedback loops.

    CompetitiveStrategyTeams
  4. 04Chapter four

    Learning technology

    Moving from using software to writing it — the web, interfaces, and how a design becomes something that runs.

    The gap between an idea and a working thing got much smaller.

    ProgrammingWebInterfaces
  5. 05Chapter five

    Building products

    Not demos — products. Thinking about who uses a thing, what it must do on day one, and what it should never do.

    Shifted from 'can I build this' to 'should this exist, and in what shape'.

    ProductShipping
  6. 06Chapter six

    Exploring AI

    Working with models as a design material: interfaces around generation, reasoning and assistance rather than novelty demos.

    The most open field available right now — and the most interesting to build in.

    AIExperimentation
  7. 07Chapter seven

    Creating Konan

    Konan became the main build — the project where design sensibility, product thinking and AI curiosity finally met in one place.

    The first thing that felt like a body of work rather than a project.

    KonanFlagship
  8. 08Chapter eight

    A personal ecosystem

    Tools, templates, a visual identity and a way of working that connects design, code and content into one system.

    Compounding, instead of restarting from zero every time.

    SystemsIdentity
  9. 09Now

    Serious about product

    Treating product development as a discipline: quality bars, performance, accessibility, and finishing things properly.

    Standards over speed — then speed again, at the higher standard.

    CraftQuality
  10. 10Ahead

    What comes next

    Deeper AI products, a sharper design practice, and work that reaches further than the people who already know the name.

    The archive isn't finished. That's the point.

    Future

Record

Things I've Done

Work that stands on its own — in games, in code, in design, and in music.

01

Technology

Products built, AI explored, code written and systems figured out from scratch.

  • Konan

    A self-directed product build spanning concept, interface design, engineering and identity.

  • AI experimentation

    Hands-on work with modern models — building interfaces and workflows around them rather than around demos.

  • Self-taught engineering

    Front-end and product engineering learned through building real, shipped interfaces.

02

Creative Work

Design, editing and visual identity work under Konan Designs.

  • Konan Designs

    Graphic design, brand-style visuals, colour grading, photo work and short-form video editing.

03

Music

Guitar, production and the kind of practice that doesn't have a deadline.

  • Guitar

    Ongoing practice — playing, learning parts by ear, and writing.

Work

Selected Projects

Products, tools and experiments — each one a chapter rather than a portfolio tile.

Featured project

Konan

A product built at the intersection of AI, design and everyday usefulness.

Konan is Niyaz's flagship build — a product designed end to end, from the first sketch of the idea through interface design, engineering and identity.

Read the Konan story In active development
Technologies
  • React
  • TypeScript
  • Design systems
  • AI APIs
  • Modern web tooling
Ongoing

Konan Designs

The creative practice behind the products.

Graphic design, editing, colour grading and visual identity work — the discipline everything else is built on.

DesignVideoColourOngoing practice
2026

This site

A personal archive rather than a résumé.

Designed and built as a living record of the work — structured so new chapters and projects can be added without a redesign.

ReactTanStack StartTailwindLive

Konan Designs

The creative practice.

Design came first. It still shapes how everything else gets built.

Graphic design

Posters, layouts, type-led compositions and brand-adjacent visuals.

Reels & video editing

Short-form edits with pacing, rhythm and sound-led cuts.

Colour grading

Grading passes that give footage a consistent, deliberate mood.

Photo editing

Retouching and compositing with restraint.

Branding

Marks, type systems and identity work, including Konan's own.

Visual experiments

Studies that exist purely to try something new.

Skill map

Design & Development Stack

Not a list of languages — the four modes everything he does falls into.

Build

Programming, AI, product development

  • Product design
  • React & TypeScript
  • Interface engineering
  • AI-assisted products
  • Design systems
  • Web performance

Create

Graphic design, video editing, visual design

  • Graphic design
  • Video editing
  • Colour grading
  • Photo editing
  • Branding
  • Typography

Compete

Gaming, competitive strategy

  • Competitive play
  • Game sense
  • Team coordination
  • Strategy
  • Practice systems

Play

Guitar, music, creative experimentation

  • Guitar
  • Ear training
  • Music production
  • Experimentation

Philosophy

Curiosity first.Build constantly.Keep evolving.

Living document

Currently

Learning
Deeper product engineering and AI systems design.
Building
Konan, plus the tooling around it.
Exploring
Where AI stops being a feature and becomes the interface.
Improving
Craft — motion, typography, performance, guitar.

The future

This isn't the finished version.

This site is a living archive. New chapters, projects and work get added as they happen — because the journey is still going.

Contact

Want to see what comes next?

  • EmailComing soon
  • InstagramComing soon
  • GitHubComing soon
  • X / TwitterComing soon
  • YouTubeComing soon