Personal archive
Hi, I’mNiyaz NDesigner & Developer
Building ideas into things people can experience.
AIProductsDesignTechnologyCreativity
About
About Me — Not just building projects.Building a direction.
It started with curiosity — opening things up, editing images, learning what made something look right. Design came first, then the desire to make the thing move, respond, work.
Software followed. Then AI, which turned into the most interesting material to build with: fast, strange, still being figured out. Alongside it, gaming taught competition and reading a system under pressure, and music taught patience.
The through-line isn't a job title. It's a way of working — build constantly, ship, learn what actually holds up, and let the next thing be better than the last.
Chapters
My Journey
How one thing led to the next — and what each stage actually changed.
- 01Chapter one
Discovering creativity
The first pull toward making things — noticing composition, colour and detail long before there was a word for any of it.
Taste arrived before skill. Everything after is an attempt to catch up to it.
CuriosityVisual instinct - 02Chapter two
Graphic design & editing
Learning design tools properly: layout, typography, colour grading, photo work and video editing under the Konan Designs name.
Craft became repeatable instead of accidental.
DesignEditingColour - 03Chapter three
Gaming & competition
Competitive play, team coordination and the long grind of improving at something measurable.
Competition taught pressure, patterns and honest feedback loops.
CompetitiveStrategyTeams - 04Chapter four
Learning technology
Moving from using software to writing it — the web, interfaces, and how a design becomes something that runs.
The gap between an idea and a working thing got much smaller.
ProgrammingWebInterfaces - 05Chapter five
Building products
Not demos — products. Thinking about who uses a thing, what it must do on day one, and what it should never do.
Shifted from 'can I build this' to 'should this exist, and in what shape'.
ProductShipping - 06Chapter six
Exploring AI
Working with models as a design material: interfaces around generation, reasoning and assistance rather than novelty demos.
The most open field available right now — and the most interesting to build in.
AIExperimentation - 07Chapter seven
Creating Konan
Konan became the main build — the project where design sensibility, product thinking and AI curiosity finally met in one place.
The first thing that felt like a body of work rather than a project.
KonanFlagship - 08Chapter eight
A personal ecosystem
Tools, templates, a visual identity and a way of working that connects design, code and content into one system.
Compounding, instead of restarting from zero every time.
SystemsIdentity - 09Now
Serious about product
Treating product development as a discipline: quality bars, performance, accessibility, and finishing things properly.
Standards over speed — then speed again, at the higher standard.
CraftQuality - 10Ahead
What comes next
Deeper AI products, a sharper design practice, and work that reaches further than the people who already know the name.
The archive isn't finished. That's the point.
Future
Record
Things I've Done
Work that stands on its own — in games, in code, in design, and in music.
Technology
Products built, AI explored, code written and systems figured out from scratch.
Konan
A self-directed product build spanning concept, interface design, engineering and identity.
AI experimentation
Hands-on work with modern models — building interfaces and workflows around them rather than around demos.
Self-taught engineering
Front-end and product engineering learned through building real, shipped interfaces.
Creative Work
Design, editing and visual identity work under Konan Designs.
Konan Designs
Graphic design, brand-style visuals, colour grading, photo work and short-form video editing.
Music
Guitar, production and the kind of practice that doesn't have a deadline.
Guitar
Ongoing practice — playing, learning parts by ear, and writing.
Work
Selected Projects
Products, tools and experiments — each one a chapter rather than a portfolio tile.
Konan
A product built at the intersection of AI, design and everyday usefulness.
Konan is Niyaz's flagship build — a product designed end to end, from the first sketch of the idea through interface design, engineering and identity.
- React
- TypeScript
- Design systems
- AI APIs
- Modern web tooling
Konan Designs
The creative practice behind the products.
Graphic design, editing, colour grading and visual identity work — the discipline everything else is built on.
This site
A personal archive rather than a résumé.
Designed and built as a living record of the work — structured so new chapters and projects can be added without a redesign.
Konan Designs
The creative practice.
Design came first. It still shapes how everything else gets built.
Graphic design
Posters, layouts, type-led compositions and brand-adjacent visuals.
Reels & video editing
Short-form edits with pacing, rhythm and sound-led cuts.
Colour grading
Grading passes that give footage a consistent, deliberate mood.
Photo editing
Retouching and compositing with restraint.
Branding
Marks, type systems and identity work, including Konan's own.
Visual experiments
Studies that exist purely to try something new.
Skill map
Design & Development Stack
Not a list of languages — the four modes everything he does falls into.
Build
Programming, AI, product development
- Product design
- React & TypeScript
- Interface engineering
- AI-assisted products
- Design systems
- Web performance
Create
Graphic design, video editing, visual design
- Graphic design
- Video editing
- Colour grading
- Photo editing
- Branding
- Typography
Compete
Gaming, competitive strategy
- Competitive play
- Game sense
- Team coordination
- Strategy
- Practice systems
Play
Guitar, music, creative experimentation
- Guitar
- Ear training
- Music production
- Experimentation
Philosophy
Curiosity first.Build constantly.Keep evolving.
Living document
Currently
- Learning
- Deeper product engineering and AI systems design.
- Building
- Konan, plus the tooling around it.
- Exploring
- Where AI stops being a feature and becomes the interface.
- Improving
- Craft — motion, typography, performance, guitar.
The future
This isn't the finished version.
This site is a living archive. New chapters, projects and work get added as they happen — because the journey is still going.
Contact
Want to see what comes next?
- EmailComing soon
- InstagramComing soon
- GitHubComing soon
- X / TwitterComing soon
- YouTubeComing soon